Modpack thoughts

For each mod I add to the pack I will explain why. I will also be perusing whatever code and config files I can to widen my understanding of the possible interactions available, and how to best present that as a marvellous experience to the greatest number of people.

Things to consider:

world generation/dimensions/mob spawns/ore distribution.
There has to be an inventive to explore. I will be adding lots of mods that add items that only appear in chests. The quest/reward system will give out coins to be spent on way stones and similar items.

Builders will want a wide variety of blocks available, and they will be provide.

Tech and magic will both exist. Just because. Storage options will be numerous.
Debating on tinkers construct. Looks like cold:steel will do the job (that is of tools/weapons levelling up)

What I’m playing

Beginning work on new modpack for minecraft

Well first step is going to be coming up with a good name or moniker or even catchy acronym. What are the goals of the modpack? To be played a long time! Either through progression or variety. People like to build, explore, and fight. I would like to address all these in the midpack.

Obviously the big mods will be included like JEI and WAILA and apotheosis and ice and fire etc.

But I would really like to highlight lesser mods too. It’s going to be a big fat pack, as my computer has 32 gigs of ram.

After the base mods I will be looking at the config files of each additional mod I add

and tweaking them.


Enjoying this modpack DESPITE the fact it enforces a strict progression. I’m used to getting OP in a matter of hours. Not months. But it is probably going to keep my interest.

I thought that was a friendly castle. WRONG! Full of skeletons. It is going to take ages to clear that out. Sweet!

Diamonds at y level 22? Get outta town….

In case you weren’t a die hard minecraft player, diamonds universally appear on y level 12 and below. But Hexxit Updated explicitly mentions diamonds are going to more plentiful so you spend more time whacking mobs then mining. My first two stone pick-axes brought me in enough iron for a complete set of armor, a sword and a pick-axe. On my next venture I’ve come across three diamonds already and might just stay down there until I’m encased in diamonds.

And then I fell asleep at 6 p.m.

Tonight is MC Eternal. It has just some amazing challenges and really looks like it designed for thousand hour worlds+. The questlines give gold rewards and there is a really well stocked store. In comparison, RAD (Random Adventures Dungeons) has a more moderate store, but also gives out gold for rewards. All the Mods 6 has no quests or rewards, as does Hexxit Updated. Enigmatica 6 has rewards, usually material components and bonus resources as rewards. TNP Limitless 3 gave out loot bags that had random rewards and that felt entirely too OP. There was another modpack Extravaganza, that gave out loot crates as rewards. Haven’t delved into Greedycraft at all but it looks like XP based rewards for the quests.

The new addiction: Modded Minecraft

It’s been a long time since I’ve been so obsessed for such a duration over a game. Not since D&D in the 80’s.

I’ve played hundreds of hours of vanilla Minecraft on the PS3 and PS4 and those are as plain as possible. Modded Minecraft as a comparison is almost indescribable. Like playing Pong on an Atari 2600 and then suddenly switching to playing Skyrim in VR. Just great.

Since discovering Modded Minecraft in January I’ve been averaging my magical ten hours. Considering my work block takes up ten hours, sleep and household have suffered since. I’ve trying to get at least 6.5 hours of sleep and a couple of hours socializing in a day in the last little while.

And thanks to the community, you can put those mods together and make modpacks. The more mods the more conflict and tinkering a modpack developer has to put in. There are at this moment 72,709 mods to Minecraft made by the world wide community. No other game in history has this much free development and enhancement. There are probably even more modpacks.

So of course I cycle between numerous ones and have favorites, and get angry when a bug messes up my world. I’ve decided to do a different one each day and write about my progress in each as well as various game-related thoughts and experiences that my wandering mind happens upon.

Monday: Mineshafts and Monsters

Tuesday: Hexxit Updated

Wednesday: MC Eternal

Thursday: Roguelike Adventures Dungeons

Friday: Greedycraft

Saturday: All the Mods 6

Sunday: Enigmatica 6

I might switch out Hexxit. It’s bugged out a couple of times, but it just got updated and looks like it fixed a lot of the problems that turned me off. And more importantly, I’m not sure about the storage system mods it has. You need a storage system mod nowadays. You will easily acquire 20000 items. Good luck putting that shite in regular chests and remembering/utilizing it.

Most of the good mods were written for minecraft 1.12.2 . A lot of the 1.12.2 mods, and numerous new ones have settled in on version 1.16.5 (the current minecraft version).

And a third list of layers of the Abyss.

Lots of material to draw upon for the development stage.

1JhaatMost common Astral entry layer to the Abyss, this layer also connects to Stygia, Pandemonium, and Sarendathos, as well as approximately 83 internal layers (one-eighth of the Abyssal planes)
4 Court of Aeskylos, the Shaper.  This plane is animate and malleable to his whim, and connects to layer 500.
12 Court of Shabriri.  This plane connects to the layer 393.
45 A desert plane of arid scrub, which connects to Syrithol (Xalta’s first plane), and layers 205, 361, and 425.
54 Court of Sceirion.  All four planes are interconnected throughout, and share planar geographical features.  The Keep of Rhieaz is Sceirion’s stronghold.   
65 Court of Lolth, Demon Queen of Spiders.  The 65th layer is Lolth’s secondary domain and hidey hole, the 66th is her web.  Her web connects to the layer 500, and both layers connect to various alternate Primes through permanent gates that Lolth has created as invasion routes.
73 A Prime-like layer wracked by constant storms.  It also connects to layer 371.
74 Stygia impinges upon this layer.
79 A Prime-like plane of magical weakness.  No spells greater than 6th level will function (including magic item effects).  This plane connects to layer 371.
85 A mountainous layer, and home to many abyssal dragons, this was also the court of the Tiamat pretender Miatta.  Miatta’s hoard and consorts were scattered after her demise at the hands of Trillz the Dark.  
101The Endless EnigmaA prison layer of non-euclidean and tesseractian chambers, created through the combined powers of Alrunes, Fraz-Urb’luu, Sceirion, Obox-ob, and Abraxus.  This level is often the destination of gate traps.  The only being to have ever escaped its confines, Baphomet, entered on a bet and emerged 7500 years later.  Most demonic scholars believe that each of the plane’s creators built special strongholds and caches throughout its structures.  In addition to creatures indigenous to this unique environment, the plane is inhabited by various failed experiments, political prisoners, invaders, adventurers (Prime-planar, demonic, and otherwise), and such.   
120 Court of Yeenoghu, Demon Lord of Gnolls and Ghouls.  Layer 120 is a hilly, forested plane, and Yeenoghu’s personal domain where he hunts.  Layer 121 has similar geography, and is a training-ground for Yeenoghu’s gnolls, gnoles, gholes, thouls, ghouls, trolls, and legions of demons.   
149 Court of Baphomet, High King of Demonkind.  Baphomet’s layer is mazey, with various open “courtyards” that contain forests, seas, and his palace (at the center of the plane, of course).  The demon Belitfint is Baphomet’s chief aide and major domo.  This layer connects to Labyarax (Sarendathos’ first layer).  
153 This chaos plane connects to Limbo and layer 371.
184 This plane is an empty husk, a barren vacuum.  An open conduit to the Negative Material plane has drained this plane of all life.  For all practical purposes, this plane is an extension of the Negative Material Plane, and all magics that require contact with that plane function normally on this layer of the Abyss.  
212 The Dead Court of Orcus.  These planes are a huge graveyard wherein all known and unknown forms of undead are represented among the populace.  Chadun is Orcus’ chief lieutenant, who controls entrance to the plane through the unnamed city of bones which guards access to Orcus’ realm.  
222 Court of Tsuggtmoy, Demon Queen of Fungi.  This layer is a vast plain of moldering fungus which sinks into vaporous swampy masses of putrescence.  Rivers and lakes of slime cross its surface.  Tsuggtmoy holds court in a bowl-like depression in the lowest depths of the layer’s swamps.  This plane connects to layer 457.
229 A spatial plane of white and black geometry, clouded by shades of grey.  This plane is home to many xuphaitz demons, and other, odder creatures.  Think M. C. Escher.  This layer connects to layer 371.
246 A prime-like layer of rifts, hills, and craggy mountains.  This plane is home to many races of giants, and connects to layers 444 and 471 (Kostchtchie).  
247 A swampy fen layer which houses many will-o-wisps, hags, lower demons, etc.  This plane connects to Xalta’s plane Ocanthrus, and also serves as a temporary home for those who wander in from there (stray Abishai and Barbed devils, the explorative barghest, etc.).  
248 Stygia impinges on the Abyss again on this plane, and forms a large “lake” (anywhere but the Abyss it would be an ocean).    
267 Library of Gresil.  Three planes of row and rows of books, scrolls, tapestries, and other records enclosed in stone shelves.  Paved flagstone floors and walls, ceiling that just go up . . .  Gresil’s library demons now who is permitted to delve the archives.  This plane is neutral ground, at least temporarily, as few demons are willing to risk Gresil’s wrath.  
294 “The Incessantly Sublime Court” of the departed (?) Obox-ob.  This plane plays with one’s mind, body, and soul.  It connects to layer 393.
307 Stygia impinges . . . 
317 Decadent Court of Noticular, Mistress of Vampires, wherein all you see is fit to eat, drink, or drain . . . . 
329 to  346  The Court of Graz’zt.  This covers far too much planar ground to bother going into any detail here.  Layer 333 is Graz’zt’s seat of power, and connects to layer 393.  
(340) Once-court of Morflos, Balrog Lord, absorbed by Graz’zt in its owner’s absence.
350 Court of Azazel, Demon Lord of Snakes.  These planes are amazonian jungle levels filled with rainforests, rivers, and snakes in all colors, shapes, and sizes.  Yuan-ti and  ssilhex are native.  Demogorgon is known to have visited this plane prior to his disappearance.   
371 A barren and rocky plane which was once volcanic.  Obsidian shards and ashen desert wastes.  This plane connects to layers 73, 79, 153, 229, and 407; Stygia also crosses this layer’s schalla (toward Pandemonium).
381 Once-court of Pazeuzeus.  A spatial layer with pewter sky, no sun, and murky clouds in a variety of colors (purple, brown, black, deep ocean green).  Pazeuzeus’ open-aired cloud palace floats randomly about the plane since his insanity.  
393ZegrentilandibThis plane is sentient, and Prime-like, but with fleshy ground.  This plane is a nexus, and connects to Stygia, Mykhaz (Sarendathos’ fourth plane), 12 (Aeskylos), 294 (Obox-ob), 333 (Graz’zt), 407 (Mandrillagon), and 19 other layers (1, 7, 36, 49, 85, 143, 172, 179, 300, 309, 364, 389, 396, 404, 462, 512, 599, 646).
407 Forest planes of Mandrillagon, filled with huge trees, apes, various and sundry primates, tribes of primitive humans?, etc.  Plane 407 connects to layer 393.  
421 Soneillon’s Gardens and Salons of Debauchery.  A largely Prime-like, though small, plane, Soneillon’s Court offers the finest arts of harlotry, hedonism, and such . . . .
432 A tiered plane, which connects to the depths of Mykhaz (Sarendathos’ fourth plane), with a fair amount of daemonical traffic.
444 A sentient plane, with bestial appetites and instincts.  It tries to gobble up those who intrude upon it by animating itself in interesting manners.  It connects to layer 246.  
451 A Prime-like plane of dark forests, with no sun and seven moons.  Many drow live here, or make it a point to visit this layer while in the Abyss.  This layer connects to Chamada (Hades’ third plane), and many daemons and gigantes travel between the realms.
453 Stygia impinges
457 Once-court of the deceased demon lord Juiblex.  This layer is being annexed by Tsuggtmoy, who can offer some consolation to the lordless slimes, jellies, puddings, etc.  This plane connects to layer 222.
471 Court of Kostchtchie.  471 is a frozen, mountainous layer, covered over by glaciation, and home to frost giants.  472 and 473 are tundra plains covered with fir forests and share a sun.  474, recently taken, is a temperate Prime-like layer which is now succumbing to an ice age.  Plane 471 connects to layer 246.
492 Stygia impinges in a cascading waterfall, which pools in a large lake, and drains out of the Abyss.  Ancient watch towers stand on either shore of the falls; they are generally unoccupied.  
500 A Prime-like, tiered layer with two white suns and a ringed, asteroid-strewn sky of purple (with silver/pewter clouds).  This plane connects to Stygia, Pazandillan and Pheletho (Sarendathos’ second and third planes), as well as layers 4, 65, 546, and twelve others (1, 19, 27, 200, 257, 285, 304, 416, 438, 449, 497, and 602).
510 Court of Aseroth, Demon Lord of Githyanki and Regent of the Silver Realm.  This layer is essentially a demonic Astral plane, and spells that require a connection to that plane will function normally.  Githyanki, astral islands, and voidships abound, in addition to the usual motley assortment of demons.
528 Court of Socothbenoth.  A Prime-like realm, with cities, sky ships, and a Lord among the Firstborn.  Uliel, a balrog of considerable power, is Socothbenoth’s castellan.
532 A Prime-like plane of magical strength which allows up to 10th level spells to function, with and temporal distortion as a side-effect.  This effect usually manifests as accelerated aging.  Alrunes is the only being who habitually uses this plane, and it is often another popular destination for gate traps.
546 Court of Demogorgon (see his listing for a description in detail).  Layer 546 connects to layer 500.  
564 Stygia impinges on the Abyss in a gaseous, Bespin-like spatial layer.  Styx is a free-floating stream, with no bed.
606 Court of Gothmog, Demon Lord of Balrogs.  A hellish set of volcanically-paired planes:  layer 606 is the mounts, vents, ash, and slag, while 607 is an underground maze of passages, lava tubes, magma lakes, etc.  Gothmog’s palace rests on a vast pool of bubbling lava, in a huge crater.  
637CarynachThis plane’s name means “The Empty Place” in demonic.  It is a mystery level, since no other layers connect or allow entrance to it.  No gates will open to this plane, from anywhere in the mulitverse.   
651 Stygia impinges
656 Prime-like, a heavily fortified plane which connects to Avernus (Hell’s first plane).  
662 An oceanic, Prime-like layer with island chains, a pink sun, yellow sky, white clouds, and blue/green water.  The Ethereal plane connects to this layer, and magics which require contact with that plane will function normally here.  
666 Court of the missing Fraz-Urb’luu.  An illusory layer of deception.  This plane is under Fraz-Urb’luu’s mental control.  It currently appears flat and featureless.  

Another list of layers of the Abyss

Layers of the Abyss


Each layer of the Abyss is different from all the others, the only apparent similarity being that the plane seems to try and inflict as much harm on travelers with each layer as possible. It might even be said that the plane is as varied and evil as the demons who inhabit it. Even deities dwell in the Abyss, like Umberlee and Merrshaulk, as well as Demon Lords that are mostly worshiped by one kind of species, such as Sess’innek, the lord of lizardfolk who makes his home on the seventh layer, Phantom Plane, and Vaprak, patron of ogresogre mages and trolls. Vaprak is located on the layer of Shatterstone. Lolth used to occupy the 66th layer as the Demonweb Pits, but during the Silence of Lolth, she moved her domian from the Abyss to a plane of her own making, leaving the 66th layer a desolate wasteland, bereft of any life, mortal or otherwise.

List of Known LayersEdit

  • 1: Pazunia (The Plane of a Thousand Portals)
  • 2: Descolada Driller’s Hives, realm of Tharzax the Chattering Prince.
  • 3: Zenador The Forgotten Land, realm of Zzyczesiya the Ungrasped.
  • 4: The Grand Abyss, a bottomless, nigh-infinite canyon that contains portals to virtually every other layer in the Abyss.
  • 5: Wormblood
  • 6: Eyenabella Realm of a Million Eyes
  • 7: Phantoas Phantom Plane, realm of the demon lord of the lizard kings, Sess’Innek.
  • 8: Skindjur The Skin-shedder, realm of Volisupula the Flensed Marquesse.
  • 9: Messaqqio Burningwater
  • 10: “That Hellhole”
  • 11: Molrat
  • 12: Twelvetrees
  • 13: Bloodtor, realm of the goddesses Beshaba and Umberlee
  • 14: Trondheim The Steaming Fen, realm of the Queen of Chaos.
  • 15: Dammerung, The Courts Of Mustering (the Balor Gurtheoinir)
  • 16: The Endless Graveyard
  • 17: Varsam Death’s Reward, realm of Abraxas the Unfathomable.
  • 18: Carnaxius
  • 19: Falserapture
  • 20: Candlesnuff
  • 21: Fushimi The Sixth Pyre, realm of Kardum, Lord of Balors.
  • 23: Kolmogrov The Iron Wastes, , home to Kostchtchie, demon Prince of frost giants.
  • 24: Elenur The elemental wastes.
  • 25: Ic’vnign The Swarming Jungle, Ruler – I’tkk’chavni
  • 27: Malignebula, realm of the Abyssal lord Lissa’aere the Noxious.
  • 28: The Mountains of Murder
  • 30: Slimeflow
  • 31: Deserts of Still Silver
  • 32: Sholo-Tovoth The Fields of Consumption, realm of Turaglas the Ebon Maw
  • 33: Hollowshell
  • 37: The Feeding Reach
  • 45: Azzagrat – Rauwend
  • 46: Azzagrat – Shadowsky
  • 47: Azzagrat – Voorz’zt (realm of the demon prince Graz’zt, rival of Demogorgon)
  • 48: Skeiqulac the Ocean of Tears (aka Nerebdian Vast)
  • 49: Shaddonon, realm of the demon lord Rhyxali, Princess of Shadow.
  • 52: Vorganund
  • 53: Impalator (aka Phage Breeding Grounds)
  • 57: Torturous Truth,realm of the Abyssal lord Alvarez the Purging Duke.
  • 65: The Demonweb
  • 66: Demonweb Pits
  • 67: The Heaving Hills (Verrangoin Realm)
  • 68: The Swallowed Void
  • 69: The Crushing Plain
  • 70: The Ice Floe
  • 71: Spirac, hunting grounds of the demon lords.
  • 72: Darklight, realm of Nocticula the Undeniable.
  • 73: Moskva The Wells of Darkness,currently serve as the prison of several demon lords such as Shami-Amorae, Ansitif and Ebulon.
  • 74: Suriyawong Smaragd, home to Merrshaulk the yuan-ti deity and Ramenos the bullywug deity. Also contains The Viper Pit Sseth’s realm, and the Silent Temple.
  • 77: The Gates of Heaven, realm of Munkir and Nekir.
  • 78: Silvus The Chaotic Jungle
  • 79: The Emessu Tunnels, realm of Anarazel the Daring Darkness.
  • 80: “That Miserable Place”
  • 81: Blood Shallows
  • 87: Salt Desert
  • 88: Giria Gaping Maw, also known as Abysm, home to Demogorgon, Prince of Demons, one of the highest-ranking demons in the abyss.
  • 89: Virlomi The Shadowsea, oceanic realm of the demon lord Dagon, Prince of the Depths.
  • 90: The Guttering Grove (The Screaming Jungle, Ilsidahur’s realm)
  • 91: Aygisthos The Wreckage
  • 92: Ulgurshek, (the massive, god-like creature known as Ulgurshek is the plane itself, he is not a demon and predates the creation of the Great Wheel. He lays in dormancy)
  • 96: Nogard
  • 97: (ruined maze?)
  • 99:Unnamed contested layer consisting of several distinctive realms (1e D&D module Tales of the Outer Planes); one is where demons are spawned, another is a lightning realm, in another can be found portals leading to Juiblex and Kali’s layers.
  • 100: Forge of the Abyss, The Barrens
  • 111: The Mind of Evil, realm of Sch’theraqpasstt the Serpent Reborn.
  • 112: Stalkingbones
  • 113: Thanatos, the realm of Orcus, demon prince of the Undead.
  • 114: Open Grave
  • 121: Degrazazt
  • 122: False Fallow
  • 128: Slugbed, realm of the Abyssal lord Lupercio the Baron of Sloth.
  • 137: Outcasts’ End, realm of Azazel, Prince of Scapegoats.
  • 142: Lifebane, realm of the god Chemosh from the Dragonlance setting. (2nd edition AD&D)
  • 148: Torrent
  • 156: Boggywood
  • 176: BaiaHollow’s Heart, realm of the demon lord Fraz-Urb’luu, which, due to his magical illusions, appears to be flat, colorless, and featureless to the human eye.
  • 177: The Writhing Realm, realm of Ugudenk the Squirming King.
  • 178: The Forlorn Realm, realm of Aseninoth
  • 181: Calicut, The Rotting Plain, realm of the troglodyte god Laogzed
  • 190: Sydonai “The Drowning World”
  • 191: Fountain of Screams
  • 192: Lagunaa, The Midnight Pools
  • 193: Vulgarea, realm of the foxwoman goddess Eshebala.
  • 221: Blekhole
  • 222: Shedaklah, (aka The Slime Pits), home to Juiblex demon Prince of Slimes, and Zuggtmoy, Demon Queen of Fungi.
  • 223: Cordoba, Offalmound, former realm of the dead god Moander
  • 225: Delvcaem, Decay
  • 230: Honshu, The Dreaming Gulf, a windy realm home to the dreams of dead gods.
  • 241: Palpitatia, realm of the bugbear gods Grankhul and Skiggaret.
  • 245: The Scalding Sea
  • 248: Mindanao, The Hidden Layer, realm of Eltab.
  • 260: Green Abyss, Alrunes’ lair.
  • 266: Acid Indecision
  • 274: Durao (gateway layer), mustering ground for the armies of the Abyss as they prepare for battle in the Blood War.
  • 277: Belistor, Yrsillar’s lair.
  • 297: The Sighing Clifs, realm of the Abyssal lord Lady Lynkhab.
  • 300: Feng-Tu, realm of the Chinese gods Tou Mu and Lu Yueh.
  • 303: The Sulfanorum
  • 313: Gorrison’s Grasp, site of Illssender’s Tower
  • 324: Theivukash, Stromckuk’s realm
  • 332: The Bazaar — This marketplace stretches infinitely in all directions on the 332nd Plane of the Abyss. It’s the home plane of the Mercane. It features row upon row of stalls, tents and displays punctuated with occassional buildings. Essentially, the plane is filled with pan-dimensional travelers who are on shopping trips. The sky is lighted by a vivid green mist and there’s no apparent day or night. The ground is covered in sand.
  • 333: The Broken Scale, realm of the god Hiddukel from the Dragonlance setting.
  • 334: unknown (Eldanoth’s realm, from Faces of Evil)
  • 340: The Black Blizzard
  • 345: Fyerwold
  • 348: Fortress of Indifference, ruled by Tapheon, the nalfeshnee; former realm of the demon lord Thralhavoc.
  • 357 – The Arc of Eternity, realm of Eldanoth the Bloodless Scion.
  • 363: Sabraoxot
  • 366: Azgoroth
  • 373: Furnace
  • 377 – Plains of Gallenshu
  • 381: Bodak’s Layer
  • 390: The Hinged Plain (The Clap)
  • 399: Moctezuma, The Worm Realm, realm of the gnome god Urdlen.
  • 400 – Woeful Escarand (Nalfeshnee Realm), a court at which newly arrived larvae and sometimes other demons are judged
  • 403: The Rainless Waste, site of Mal Arundak, the City of Confusion (Fallen archon realm)
  • 421: Nagoya, White Kingdom, ruled by the King of Ghouls, once a vassal to Orcus and Yeenoghu, but is now a free agent.
  • 422: Otaheti, The Seeping Woods, ruled by Yeenoghu, demon Prince of Gnolls.
  • 423: Galun-Khur (unknown ruler)
  • 429: Anagon (realm of Anaroggg and Armon)
  • 430: Fatal Bleeding
  • 431: Chaotic Memories
  • 433: Acid Ocean
  • 434: Shrieking Lands
  • 444: Cogerron
  • 448: The Great Bordello
  • 452: Ahriman-Abad (Ahrimanes’ realm)
  • 462: The Atrcity Caverns
  • 471: Androlynne (aka Succubi Womb, ruler Pale Night)
  • 487: Reykjavik, Lair of the Beast and Mansion of the Rake, realm of the vampire god Kanchelsis.
  • 489: Sorelledolce, Noisome Vale, ruled by the balor Tarnhem.
  • 493: The Steeping Isle
  • 499: Carroristo
  • 500: Volcanoes
  • 503: Torremor, realm of the demon lord Pazuzu.
  • 507: Occipitus, former realm of Adimarchus, the demon prince of madness.
  • 518: Melantholep possible name of the nesting grounds of the chole dragons, or perhaps an unknown demon prince who rules the layer.
  • 519: March of the Pierced Men
  • 524: TrondheimShatterstone, realm of the ogre god Vaprak.
  • 528: Molor (Juiblex’s realm)
  • 530: Kazum (The City of the Pit)
  • 531: Velha, Vudra, realm of the giant marilith Shaktari, the Queen of Poison.
  • 536: The Fair Deception (featured in SIGIS#17)
  • 546: The Nightmare Cage (J’sald-Xerix’s realm)
  • 548: Garavond (Haagenti’s realm)
  • 550: Forest of Living Tongues
  • 555: Maggotloch
  • 558: Fleshforges (Dwiergus’s realm)
  • 561: Shaddonon
  • 565: Sandslide (The Falling Desert)
  • 566: Soulfreeze (aka Bloodfield, Aseroth’s realm)
  • 570: Shendilavri, realm of the demon lord Malcanthet, Queen of the Succubi.
  • 575: Awash
  • 586: Prison of the Mad God, realm of the derro god Diinkarazan.
  • 593: Parch
  • 594: The Mistlands (aka Erotica)
  • 597: Goranthis (Socothbenoth’s lair)
  • 600: Endless Maze,the realm of Baphomet, demon Prince of Minotaurs. The demoness Pale Night resides here as well.
  • 601: Conflagratum, realm of the Abyssal lord Alzrius, Lord of Infernal Light.
  • 613: Morgonaugh
  • 622: Engulfing Abomination
  • 623: The Realm of Chaos
  • 628: Vallashan
  • 635: Behemothome
  • 642: The Red Jungle
  • 643: Caverns of the Skull (Kali’s realm)
  • 650: The Timepiece Infernal
  • 651: Nethuria (Vucarik’s lair)
  • 652: The Rift of Corrosion
  • 657: The Steaming Fen (mentioned in Rod of the Seven Parts)
  • 663: ZionynXhoul realm of the demon lord Obox-ob, Prince of Vermin.
  • 665: Open Maw
  • 666: The Heart of the Abyss – Abaddon, The Bottomless Pit
  • 667: Layer of Evil Incarnate.
  • 668: Layer of Chaos Incarnate.
  • 669: Annihilation (Spheres of Darkness).
  • 670: The Crumbling Hell.
  • 683: Tutiolth.
  • The Bottomless Pit, duplicate layer also ruled by Abaddon.

Layer unknown: The Verdant Chasm (Chernavog’s realm)

Layer wandering: Coagulus (Codricuhn’s realm)

Layer wandering: Demonwing (The layer was transformed by Demogorgon into a flying stone-walled ship capable of navigating between planes. It is under the command of the balor Straoth.)

Layer unknown: The Plains of Rust (A neglected swamp with a portal to the Hells. Orcus and Juiblex covered the portal by strengthening the poisonous nature of the realm, causing the iron structures to bury the plane in rust.)

Layer unknown: The Spires of Razjak (A layer of vast desolation and canyons. Inhabited by the once beautiful Demon Lord Razjak. After a conflict, Graz’zt turned him into a bestial creature.)

Layer 92: Ulgurshek (Ulgurshek is the oldest recorded being of the Abyss. A god-like being that was before the Great Wheel itself, now lies in dormancy. He can be accessed via Layer 92, which only represents a portion of him.)

New Game in development: Conquest of the Abyss

Layers that do not have a specific designation will be procedurally generated. Probably add an odd option to scramble the known planes of the Abyss as well.

Scenario Details: Kingdom of War vs. Loskalm