Modpack thoughts

For each mod I add to the pack I will explain why. I will also be perusing whatever code and config files I can to widen my understanding of the possible interactions available, and how to best present that as a marvellous experience to the greatest number of people.

Things to consider:

world generation/dimensions/mob spawns/ore distribution.
There has to be an inventive to explore. I will be adding lots of mods that add items that only appear in chests. The quest/reward system will give out coins to be spent on way stones and similar items.

Builders will want a wide variety of blocks available, and they will be provide.

Tech and magic will both exist. Just because. Storage options will be numerous.
Debating on tinkers construct. Looks like cold:steel will do the job (that is of tools/weapons levelling up)

What I’m playing

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